Wednesday, 26 February 2014
OSI model
Our guest speakers, Steve Lovaas, talked about the OSI model and "Layer 8." So far, we've largely only talked about what happens between Layer 7 (the application) and Layer 8 (the player). What elements of Layers 6-8 have you been able to infer when participating in your virtual world? Think beyond the log-in screen (although that is important) since that is part of the GUI interface (Layer 7), into the 'guts' behind the game.
Steve Lovaas joined us on Skype for his guest lecture and I'm not sure if I was the only one who felt this way, but the connection in that Skype call was so flawless... I don't know if he had a higher resolution camera than usual or if it was the fact that he was on a projector, but my initial thought was "wow, I have never seen a Skype call so clear!" and it actually stayed that way--no technical difficulties, no lagging etc. etc. That's off topic but that was just what I initially thought about the whole lecture!
Moving on to the important things about his lecture, he spoke about the OSI model which I also read briefly about on wikipedia from readings that Jamie provided us. I am going to be honest that I was confused about the OSI model and did not fully understand Steve's lecture at some points because I was zoning out in class... 10 am is too early sometimes even with coffee in hand. But what I gathered from his drawing on his whiteboard is that although the OSI model only presents 7 layers, there is layer 8 which is the user/the player/yourself playing in your VW.
Since I can't really draw the OSI model myself, here is a photo from Google:
Steve Lovaas joined us on Skype for his guest lecture and I'm not sure if I was the only one who felt this way, but the connection in that Skype call was so flawless... I don't know if he had a higher resolution camera than usual or if it was the fact that he was on a projector, but my initial thought was "wow, I have never seen a Skype call so clear!" and it actually stayed that way--no technical difficulties, no lagging etc. etc. That's off topic but that was just what I initially thought about the whole lecture!
Moving on to the important things about his lecture, he spoke about the OSI model which I also read briefly about on wikipedia from readings that Jamie provided us. I am going to be honest that I was confused about the OSI model and did not fully understand Steve's lecture at some points because I was zoning out in class... 10 am is too early sometimes even with coffee in hand. But what I gathered from his drawing on his whiteboard is that although the OSI model only presents 7 layers, there is layer 8 which is the user/the player/yourself playing in your VW.
Since I can't really draw the OSI model myself, here is a photo from Google:
In participating in my VW, and mapping minecraft, I realized I've been applying the OSI layers into my gameplay. The presentation, application and user layers are mostly what we paid attention to while mapping our objects. Presentation layer is how we see ourselves in the game and how we control our avatar to translate the movements we want it to make accordingly. Application is pretty much minecraft and it creates the platform for us to connect with other users and finally, the user layer which is us, transmitting the messages that we receive from the game.
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About Me
- Nikka
- Born in '92. Annoyingly a morning person. Communications, Culture and Information Technology and Professional Writing double major. Always moving on.
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